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I think you will spend 81 seconds reading this post

So I haven’t been able to write for a while. February was a tremendously busy month for me. At Appiction, we both closed and finished off the biggest single-app deal that we’ve ever done in a project that… I can’t talk about yet. (But I was happy to be the lead designer of it!) Another one of our Appiction apps that I designed has been getting some major ink, but I don’t think I’m officially allowed to say anything about it yet either. And earlier this week I was happy to do the dev handoff for another project I designed that I’m not allowed to talk about (but honestly, I should be able to… it’s the coolest little application for its niche ever).

And my friends at OAK9 have been putting in some of the best work in that I’ve ever seen on an iPhone video game for an upcoming action title that… I can’t talk about yet. (But I was happy to be the lead designer of it, too!)

And meanwhile, production has kicked up on my desk as I’m working on the iPad (read: HD/enhanced) version of a game that has been bumping around at Appiction since I’ve been here (back in September). I was able to join the design team for the iPhone version, but the iPad version? I’m developing it myself. So believe me, I’m super excited about it and would love to talk about it, but I can’t yet.

So, that’s what I’ve been up to lately. Informative, no? 🙂

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